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The (1987) was the best selling model. Manufacturer Product family Amiga Type Release date July 23, 1985; 32 years ago ( 1985-07-23) () Introductory price US$1,295 + US$300 (Monitor) Discontinued 1996 (Amiga 1200 & 4000T) on @ ≈7 MHz & higher Memory 256 and higher, expandable The Amiga is a family of sold by starting in 1985.

Amiga Emulation Disks Download

Fish disks 1 - 1120 - Amiga-Stuff - Amiga-Stuff main index. May 31, 2017. Amiga Emulation Disks Download Youtube. The new Final Edition extends Amiga. 1 functionality with new features, such as the new console, the unified graphics library with RTG support and the much improved DOS, Intuition and Workbench.* Suggested retail price in Euro including VAT.

The original model was part of a wave of 16 and 32 bit computers that featured 256KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio over 8-bit systems. This wave included the —released the same year—Apple's, and later the. Based on the, the Amiga differed from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including and a, and a operating system called.

The was officially released in July 1985, but a series of production problems kept it from becoming widely available until early 1986. The best selling model, the, was introduced in 1987 and became one of the leading home computers of the late 1980s and early 1990s with four to six million sold.

The, introduced in 1990, started the second generation of Amiga systems, followed by the, and the in March 1992. Finally, as the third generation, the and the were released in late 1992. The platform became particularly popular for gaming and.

It also found a prominent role in the,, and business, leading to video editing systems such as the. The Amiga's native ability to simultaneously play back multiple digital sound samples made it a popular platform for early music software. The relatively powerful processor and ability to access several megabytes of memory led to the development of several 3D rendering packages, including,,, and. Although early Commodore advertisements attempt to cast the computer as an all-purpose business machine, especially when outfitted with the PC compatibility add-on, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software. Poor marketing and the failure of the later models to repeat the technological advances of the first systems meant that the Amiga quickly lost its market share to competing platforms, such as the,, and the rapidly dropping prices of which gained 256 color VGA graphics in 1987. Commodore ultimately went bankrupt in April 1994 after the model failed in the marketplace. Since the demise of Commodore, various groups have marketed successors to the original Amiga line, including,, and A-EON Technology.

Likewise, AmigaOS has influenced replacements, clones and compatible systems such as, and. —, August 1994 Concept and early development [ ] joined in the 1970s to develop custom, and led development of the 's. Almost as soon as its development was complete, the team began developing a much more sophisticated set of chips,, and, that formed the basis of the.

Amiga Emulation Disks Download

With the 8-bit line's launch in 1979, the team once again started looking at a next generation chipset. Had sold the company to in 1978, and the new management was much more interested in the existing lines than development of new products that might cut into their sales. Miner wanted to start work with the new, but management was only interested in another based system.

Miner left the company, and the industry. In 1979, left Atari and founded. In 1982, Kaplan was approached by a number of investors who wanted to develop a new game platform. Kaplan hired Miner to run the hardware side of the newly formed company, 'Hi-Toro'. The system was code-named 'Lorraine' in keeping with Miner's policy of giving systems female names, in this case the company president's wife, Lorraine Morse.

When Kaplan left the company late in 1982, Miner was promoted to head engineer and the company relaunched as Amiga Corporation. A breadboard prototype was largely completed by late 1983, and shown at the January 1984 (CES) with the. A further developed version was demonstrated at the June 1984 CES and shown to many companies in hopes of garnering further funding, but found little interest in a market that was in the final stages of the. In March, Atari expressed a tepid interest in Lorraine for its potential use in a games console or home computer tentatively known as the 1850XLD. But the talks were progressing slowly, and Amiga was running out of money.

A temporary arrangement led to a $500,000 loan from Atari to Amiga to keep the company going. The terms required the loan to be repaid in one month, otherwise Amiga would forfeit the Lorraine design to Atari. Commodore launch [ ] During 1983, Atari lost over $1 million a week, due to the combined effects of the crash and the ongoing price war in the home computer market. Warner became desperate to sell the company. Resigned from Commodore in January 1984 due to internal battles over the future direction of the company. In June, Tramiel arranged a no-cash deal to take over Atari and reformed it as Atari Corporation.

Tramiel's purchase of Atari resulted in a considerable number of Commodore employees following him, including a number of the senior technical staff. This left Commodore with no workable path to a next generation computer. The company approached Amiga offering to fund development as a home computer system. They quickly arranged to repay the Atari loan, ending that threat.

The two companies were initially arranging a $4 million license agreement before Commodore offered $24 million to purchase Amiga outright. By late 1984 the prototype breadboard chipset had successfully been turned into integrated circuits, and the system hardware was being readied for production. At this time the (OS) was not as ready, and led to a deal to port an OS known as to the platform. TRIPOS was a system that had been written in during the 1970s for systems like the, but later experimentally ported to the 68000.

This early version was known as AmigaDOS and the GUI as Workbench. The BCPL parts were later rewritten in the language, and the entire system became AmigaOS. In common with many contemporaneous, the system was enclosed in a case; a late change was the introduction of vertical supports on either side of the case to provide a 'garage' under the main section of the system where the keyboard could be stored. The first model was announced in 1985 as simply 'The Amiga from Commodore', later to be retroactively dubbed the. They were first offered for sale in August, but by October only 50 had been built, all of which were used by Commodore.

Machines only began to arrive in quantity in mid-November, meaning they missed the Christmas buying rush. By the end of the year, they had sold 35,000 machines, and severe cashflow problems made the company pull out of the January 1986 CES. Bad or entirely missing marketing, forcing the development team to move to the east coast, notorious stability problems and other blunders limited sales in early 1986 to between 10,000 and 15,000 units a month. Commercial success [ ] In late 1985 was promoted to of Commodore, and then to in February 1986. He immediately implemented an ambitious plan that covered almost all of the company's operations.

Among these were the long overdue cancelation of the now outdated and lines, as well as a variety of poorly selling offshoots and the effort. Another of the changes was to split the Amiga into two products, a new high-end version of the Amiga aimed at the creative market, and a cost-reduced version that would take over for the Commodore 64 in the low-end market. These new designs were released in 1987 as the and, the latter of which went on to widespread success and became their best selling model. Similar high-end/low-end models would make up the Amiga line for the rest of its history; follow-on designs included the //, and the /. These models incorporated a series of technical upgrades known as the and, which added higher resolution displays among many other improvements and simplifications.

Ultimately the Amiga line would sell an estimated 4,850,000 machines over its lifetime. The machines were most popular in the UK and Germany, with about 1.5 million sold in each country, and sales in the high hundreds of thousands in other European nations.

The machine was less popular in North America, where an estimated 700,000 were sold. In particular, in the U.S. The Amiga did not achieve any success outside of Commodore's traditional enthusiast market except in for and editing. Bankruptcy [ ] In spite of his successes in making the company profitable and bringing the Amiga line to market, Rattigan was soon forced out in a power struggle with majority shareholder,. This is widely regarded as the turning point, as further improvements to the Amiga were eroded by rapid improvements in other platforms. In 1994, Commodore filed for bankruptcy and its assets were purchased by, a German PC manufacturer, who created the subsidiary company Amiga Technologies.

They re-released the A1200 and A4000T, and introduced a new version of the A4000T. However, Escom in turn went bankrupt in 1997. The Amiga brand was then sold to a US PC manufacturer,, which had announced grand plans for it. However, in 2000, Gateway sold the Amiga brand without having released any products.

The current owner of the trademark,, licensed the rights to sell hardware using either the Amiga or brand to, and. Hardware [ ]. Amiga diskette containing the bitmap graphics editing program At its core, the Amiga has a custom chipset consisting of several, which handle audio, video and independently of the (CPU). This architecture freed up the Amiga's processor for other tasks and gave the Amiga a performance edge over its competitors, particularly in terms of video-intensive applications and games. The general Amiga architecture uses two distinct subsystems, namely, the chipset bus and the CPU bus. The chipset bus allows the custom coprocessors and CPU to address.

The CPU bus provides addressing to other subsystems, such as conventional RAM, ROM and the or expansion subsystems. This architecture enables independent operation of the subsystems; the CPU 'Fast' bus can be much faster than the chipset bus. CPU expansion boards may provide additional custom buses. Additionally, 'busboards' or 'bridgeboards' may provide or buses.

Central processing unit [ ] The series of microprocessors was used in all Amiga models from Commodore. While all CPU in the 68000 family have a design (programmer uses and sees a 32-bit model), the MC68000 used in the most popular models is a (or 16/32-bit) processor because its operates in 16-bit (32-bit operations require additional clock cycles, consuming more time). The MC68000 has a 16-bit external so 32-bits of data is transferred in two consecutive steps, a technique called. This is transparent to the software, which was 32-bit from the beginning. The MC68000 can address 16 MB of physical memory. Later Amiga models featured higher-speed, full 32-bit CPUs with a larger address space and facilities.

CPU upgrades were offered by both Commodore and third-party manufacturers. Most Amiga models can be upgraded either by direct CPU replacement or through expansion boards. Such boards often featured faster and higher capacity memory interfaces and controllers.

Towards the end of Commodore's time in charge of Amiga development there were suggestions that Commodore intended to move away from the 68000 series to higher performance processors, such as the. However, these ideas were never developed before Commodore filed for bankruptcy.

Despite this, third-party manufacturers designed upgrades featuring a combination of 68000 series and PowerPC processors along with a PowerPC native and software. Later Amiga clones featured processors only. Custom chipset [ ] The custom chipset at the core of the Amiga design appeared in three distinct generations, with a large degree of backward-compatibility. The (OCS) appeared with the launch of the A1000 in 1985.

OCS was eventually followed by the modestly improved (ECS) in 1990 and finally by the partly 32-bit (AGA) in 1992. Each chipset consists of several coprocessors which handle, digital audio, and communication between various peripherals (e.g., CPU, memory and floppy disks). In addition, some models featured auxiliary which performed tasks such as control and display de-interlacing. Graphics [ ].

A 4096 color picture created with in 1989 All Amiga systems can display full-screen animated graphics with 2, 4, 8, 16, 32, 64 (), or 4096 colors (). Models with the AGA chipset (A1200 and A4000) also have non-EHB 64, 128, 256, and 262144 () color modes and a palette expanded from 4096 to. The Amiga chipset can, which is the ability to adjust its own screen refresh timing to match an incoming NTSC or PAL video signal.

When combined with setting transparency, this allows an Amiga to overlay an external video source with graphics. This ability made the Amiga popular for many applications, and provides the ability to do and effects far more cheaply than earlier systems.

This ability has been frequently utilized by wedding videographers, TV stations and their weather forecasting divisions (for weather graphics and radar), advertising channels, music video production, and desktop videographers. The was made possible by the genlock ability of the Amiga.

In 1988, the release of the Amiga A2024 fixed-frequency monitor with built-in and flicker fixer hardware provided the Amiga with a choice of high-resolution graphic modes (1024×800 for NTSC and 1024×1024 for PAL). ReTargetable Graphics [ ]. Main article: ReTargetable Graphics is an for mainly used by 3rd party graphics hardware to interface with AmigaOS via a set of. The software libraries may include software tools to adjust, screen colors, and screenmodes.

The standard is limited to of, while RTG makes it possible to handle higher depths like. Sound [ ] The sound chip, named Paula, supports four -sample-based sound channels (two for the left speaker and two for the right) with 8-bit resolution for each channel and a 6-bit volume control per channel.

The analog output is connected to a low-pass filter, which filters out high-frequency aliases when the Amiga is using a lower sampling rate (see ). The brightness of the Amiga's power LED is used to indicate the status of the Amiga's low-pass filter. The filter is active when the LED is at normal brightness, and deactivated when dimmed (or off on older A500 Amigas). On Amiga 1000 (and first Amiga 500 and Amiga 2000 model), the power LED had no relation to the filter's status, and a wire needed to be manually soldered between pins on the sound chip to disable the filter. Paula can read directly from the system's, using direct memory access (DMA), making sound playback without CPU intervention possible. Although the hardware is limited to four separate sound channels, software such as uses software mixing to allow eight or more virtual channels, and it was possible for software to mix two hardware channels to achieve a single 14-bit resolution channel by playing with the volumes of the channels in such a way that one of the source channels contributes the most significant bits and the other the least. The quality of the Amiga's sound output, and the fact that the hardware is ubiquitous and easily addressed by software, were standout features of Amiga hardware unavailable on PC platforms for years.

Third-party sound cards exist that provide functions, multi-track, multiple hardware sound channels and 16-bit and beyond resolutions. A retargetable sound API called was developed allowing these cards to be used transparently by the and software. Kickstart firmware [ ]. The Butterfly Effect Imago Rapidshare Files. Amiga mouse The keyboard on Amiga computers is similar to that found on a mid 80s IBM PC: Ten function keys, a numeric keypad, and four separate directional arrow keys. Caps Lock and Control share space to the left of A. Missing are the Home, End, Page Up, and Page Down keys: These are accomplished on Amigas by pressing shift and the appropriate arrow key. The Amiga keyboard adds a Help key, which a function key usually acts as on PCs (usually F1).

In addition to the Control and Alt modifier keys, the Amiga has 2 'Amiga' keys, rendered as 'Open Amiga' and 'Closed Amiga' similar to the Open/Closed Apple logo keys on Apple II keyboards. The left is used to manipulate the operating system (moving screens and the like) and the right delivered commands to the application. The absence of Num lock frees space for more math symbols around the number pad. Contemporary Macintosh computers, for comparison, lack function keys completely.

The mouse has two buttons like Windows, but unlike Windows pressing and holding the right button replaces the system at the top of the screen with a Maclike. As with Apple's prior to, menu options are selected by releasing the button over that option, not by left clicking. The mouse plugs into one of two used for,, and.

Although compatible with, Atari-style digital joysticks became standard. Other peripherals and expansions [ ].

8-bit sound sampling hardware for the Amiga The Amiga was one of the first computers for which inexpensive sound sampling and video digitization accessories were available. As a result of this and the Amiga's audio and video capabilities, the Amiga became a popular system for editing and producing both music and video. Many expansion boards were produced for Amiga computers to improve the performance and capability of the hardware, such as memory expansions, controllers, CPU boards, and graphics boards. Other upgrades include, network cards for,, and samplers,, extra, and controllers. Additions after the demise of Commodore company are cards. The most popular upgrades were memory, SCSI controllers and CPU accelerator cards. These were sometimes combined into the one device.

Early CPU accelerator cards feature full 32-bit CPUs of the 68000 family such as the and, almost always with 32-bit memory and usually with and or the facility to add them. Later designs feature the. Both CPUs feature integrated FPUs and MMUs. Many CPU accelerator cards also had integrated SCSI controllers. Phase5 designed the boards ( and ) featuring both a 68k (a 68040 or 68060) and a PowerPC (603 or 604) CPU, which are able to run the two CPUs at the same time and share the system memory. The PowerPC CPU on PowerUP boards is usually used as a coprocessor for heavy computations; a powerful CPU is needed to run for example, but even decoding pictures and audio was considered heavy computation at the time. It is also possible to ignore the 68k CPU and run on the PPC via project Linux APUS, but a PowerPC-native AmigaOS promised by Amiga Technologies GmbH was not available when the PowerUP boards first appeared.

24-bit graphics cards and video cards were also available. Graphics cards were designed primarily for 2D artwork production, workstation use, and later, gaming. Video cards are designed for inputting and outputting video signals, and processing and manipulating video. In the North American market, the NewTek was a video effects board which turned the Amiga into an affordable video processing computer which found its way into many professional video environments. One particularly well-known use was to create the special effects in early series of.

Due to its -only design, it did not find a market in countries that used the standard, such as in Europe. In those countries, the OpalVision card was popular, although less featured and supported than the Video Toaster.

Low-cost (TBC) specifically designed to work with the Toaster quickly came to market, most of which were designed as standard Amiga bus cards. Various manufacturers started producing PCI busboards for the A1200, A3000 and A4000, allowing standard Amiga computers to use PCI cards such as graphics cards, sound cards, 10/100 Ethernet cards, USB cards, and television tuner cards. Other manufacturers produced hybrid boards which contained an Intel x86 series chip, allowing the Amiga to emulate a PC. PowerPC upgrades with Wide SCSI controllers, PCI busboards with Ethernet, sound and 3D graphics cards, and tower cases allowed the A1200 and A4000 to survive well into the late nineties.

Expansion boards were made by that allow their and software to communicate with their custom hardware frames either by either ribbon cable or fiber optic cable for long distances, allowing the Amiga to control up to eight million digitally controlled external audio, lighting, automation, relay and voltage control channels spread around a large theme park, for example. See for more information on these applications. Other popular devices included the following: • with 512 KB RAM and • Trumpcard 500 SCSI interface •, accelerator, RAM expansion, PC emulator • A2091 / A590 SCSI hard disk controller + 2 MB RAM expansion • A3070 SCSI tape backup unit with a capacity of 250 MB, Archive Viper 1/4-inch • A2065 Ethernet Zorro-II interface – the first Ethernet interface for Amiga; uses the chip The same interface chip is used in as well. • Ariadne Zorro-II Ethernet interface using the AMD Am7990 • A4066 Zorro II Ethernet interface using the SMC 91C90QF • X-Surf from Individual Computers using the Realtek 8019AS • A2060 • A1010 disk drive - consists of a 3.5-inch (DD), 300 rpm, 250 kbit/s drive unit connected via connector; track-to-track delay is on the order of ~94 ms. The default capacity is 880 KB. Many clone drives were available, and products such as and make it possible to read and write Amiga and other special disc formats on standard x86 PCs.

• -compatible Ethernet cards for Amiga 600 and Amiga 1200 Serial ports [ ] The Commodore A2232 board provides seven RS-232C in addition to the Amiga's built-in serial port. Each port can be driven independently at speeds of 50 to 19,200 bits/s. There is however a driver available on that allows two of the serial ports to be driven at 115 200 bits/s. The serial card used the CPU clocked at 3.58 MHz. This CPU was also part of the CPU core that was used in the computer. Networking [ ] Amiga has three networking interface APIs: • AS225: the official Commodore TCP/IP stack with hard-coded drivers in revision 1 (AS225r1) for the and the A2060 Arcnet interfaces. In revision 2, (AS225r2) the SANA-II interface was used.

• SANA-II: a standardized API for hardware of network interfaces. It uses an inefficient buffer handling scheme, and lacks proper support for and modes. • Miami Network Interface (MNI): an API that doesn't have the problems which SANA-II suffers from. It requires AmigaOS v2.04 or higher.

Different network media were used: Type Speed Example 000000000♠ 10,000 kbit/s A2000♠ 2,500 kbit/s A560, A2000♠ 250 kbit/s Amitrix: Amiga-Link 000000000♠ ≤ 115.2 kbit/s 000000000♠ ≈1,600 kbit/s [ ] Village Tronic: Liana 000000000♠ 1,500 kbit/s Nine Tiles: AmigaLink (9 Tiles) / 000000000♠ 230,4 – 460 kbit/s PPS-Doubletalk Models and variants [ ]. The (1992) was the last desktop computer made by Commodore. The first Amiga model, the Amiga 1000, was launched in 1985 and became popular for its impressive graphics, video and audio capabilities. In 2006, rated the Amiga 1000 as the seventh greatest PC of all time, stating ' Years ahead of its time, the Amiga was the world's first multimedia, multitasking personal computer'. Following the A1000, Commodore updated the desktop line of Amiga computers with the in 1987, the in 1990, and the in 1992, each offering improved capabilities and expansion options. However, the best selling models were the budget models, particularly the highly successful (1987) and the (1992). The (1991) was the shortest lived model, replacing the Amiga 500 and lasting only six months until it was phased out and replaced with the (1992), which in turn was also quickly replaced by the Amiga 1200.

The, launched in 1991, was a based all-in-one multimedia system. It was an early attempt at a multi-purpose multimedia appliance in an era before multimedia consoles and CD-ROM drives were common.

Unfortunately for Commodore, the system never achieved any real commercial success. Like the that was a video game console based on a computer, the CDTV was designed as a video game console and multimedia platform.

It had existed before the Sony and, but had influenced them [ ]. It competed with the and system add ons when it was being sold. Commodore's last Amiga offering before filing for bankruptcy was an attempt to capture a portion of the highly competitive 1990s console market with the (1993), a 32-bit CD-ROM games console. Though discontinued after Commodore's demise it met with moderate commercial success in Europe. The CD32 was a next generation CDTV, and it was designed to save Commodore by entering the growing video game console market.

Following purchase of Commodore's assets by Escom in 1995, the A1200 and A4000T continued to be sold in small quantities until 1996, though the ground lost since the initial launch and the prohibitive expense of these units meant that the Amiga line never regained any real popularity. Several Amiga models contained references to songs by the band.

Early A500 units, at least, had the words 'B52/ROCK LOBSTER' onto their, a reference to the popular song ' The referenced 'JUNE BUG' (after the song 'Junebug') and the had 'CHANNEL Z' (after ')., and the CD-32 had 'Spellbound'. Most original casing was made from plastics which may become brown with time. This can be reversed by using the public domain chemical mix '. AmigaOS 4 systems [ ]. Main article: Like many popular but discontinued platforms, the Amiga has been emulated so that software developed for the Amiga can be run on other computer platforms without the original hardware. Such emulators attempt to replicate the functionality of the Amiga architecture in software. As mentioned above, attempts have also been made to replicate the Amiga chipset in chips.

One of the most challenging aspects of emulation is the design of the Amiga chipset, which relies on cycle-critical timings. As a result, early emulators did not always achieve the intended results though later emulator versions can now accurately reproduce the behavior of Amiga systems. [ ] Operating systems [ ] AmigaOS [ ]. Yaaron Dosti Mp3 Download 320kbps. —, PC Magazine, October 1996. AmigaOS is a single-user multitasking. It was developed first by Commodore International, and initially introduced in 1985 with the Amiga 1000. Original versions run on the Motorola 68000 series of microprocessors, while AmigaOS 4 runs only on PowerPC microprocessors.

At the time of release AmigaOS put an operating system that was well ahead of its time into the hands of the average consumer. It was one of the first commercially available consumer operating systems for personal computers to implement multitasking. Another notable feature was the combined use of both a and. Was the disk operating system and command line portion of the OS and the native graphical windowing,, menu and pointer environment for file management and launching applications. Notably, AmigaDOS allowed long (up to 107 characters) with and did not require. The and user interface engine which handles all input events is called. The multi-tasking kernel is called.

It acts as a scheduler for tasks running on the system, providing pre-emptive multitasking with prioritised round-robin scheduling. It enabled true pre-emptive multitasking in as little as 256 KB of free memory. AmigaOS is one of the few microkernel-based operating systems not to implement, though this lack is common amongst many of its contemporary operating systems.

The lack of memory protection is because the does not include a and therefore there is no way to enforce protection of memory. Although this speeds and eases because programs can communicate by simply passing a back and forth, the lack of memory protection made the AmigaOS more vulnerable to from badly behaving than other multitasking systems that did implement memory protection, and Amiga OS is fundamentally incapable of enforcing any form of security model since any program had full access to the system.

A co-operational memory protection feature was implemented in AmigaOS 4 and could be retrofitted to old AmigaOS systems using Enforcer or CyberGuard tools. The problem was somewhat exacerbated by Commodore's initial decision to release documentation relating not only to the OS's underlying software routines, but also to the hardware itself, enabling intrepid programmers who had developed their skills on the to the hardware directly, as was done on the older platform. While the decision to release the documentation was a popular one and allowed the creation of fast, sophisticated sound and graphics routines in games and demos, it also contributed to system instability as some programmers lacked the expertise to program at this level. For this reason, when the new chipset was released, declined to release low-level documentation in an attempt to force developers into using the approved software routines.

Influence on other operating systems [ ] AmigaOS directly or indirectly inspired the development of various operating systems. And clearly inherit heavily from the structure of AmigaOS as explained directly in articles regarding these two operating systems. AmigaOS also influenced, which featured a centralized system of, similar to that present in AmigaOS. Likewise, was also inspired by AmigaOS as stated by Dragonfly developer Matthew Dillon who is a former Amiga developer.

And are among several for the seek to mimic the Workbench interface. IBM licensed the Amiga GUI from Commodore in exchange for the REXX language license. This allowed OS/2 to have the WPS (Work Place Shell) GUI shell for OS/2 2.0 a 32-bit operating system. Unix and Unix-like systems [ ] Commodore-Amiga produced, informally known as Amix, based on AT&T. It supports the and Amiga 3000 and is included with the.

Among other unusual features of Amix is a hardware-accelerated windowing system which can scroll windows without copying data. Amix is not supported on the later Amiga systems based on or processors. Other, still maintained, operating systems are available for the classic Amiga platform, including Linux and. Both require a CPU with such as the with or full versions of the,. There is also a version of Linux for Amigas with PowerPC accelerator cards. And can run on the AmigaOne. There is an official, older version of.

The last Amiga release is 3.2. 1.5.10 also runs on Amiga. Emulating other systems [ ]. Main article: The Amiga is able to emulate other computer platforms ranging from many 8-bit systems such as the,, Nintendo Game Boy, Nintendo Entertainment System, and the. The Commodore PC-Transformer software emulated an IBM 5150 at 1 MHz in Monochrome mode. Later PC-Bridgecards were a full hardware PC on a card with 8086/6 Intel chips running MS-DOS and Windows in an Amiga window. A-Max emulated an Apple Macintosh using a serial port dongle that had a Macintosh ROM on it.

The Amiga had the same 68000 CPU as the Macintosh and, using a Macintosh emulator, could run Mac 68K operating systems and programs. However, the Amiga could not directly read Macintosh 3.5' floppies due to their proprietary format. Further, it required a compatible Macintosh for a copy of its ROM.

The Atari ST was also emulated. (the arcade machine emulator) is also available for Amiga systems with PPC accelerator card upgrades. Amiga software [ ]. Main article: In the late 1980s and early 1990s the platform became particularly popular for gaming, activities and creative software uses. During this time commercial developers marketed a wide range of games and creative software, often developing titles simultaneously for the due to the similar hardware architecture. Popular creative software included (ray-tracing) packages,, software, software development packages and ' music editors. Until the late 1990s the Amiga remained a popular platform for non-commercial software, often developed by enthusiasts, and much of which was freely redistributable.

An on-line archive,, was created in 1992 and until around 1996 was the largest public archive of software, art and documents for any platform. Marketing [ ]. Amiga Technologies logo incorporating the 'Boing Ball' (1996) The name Amiga was chosen by the developers from the word for a female friend, because they knew Spanish, and because it occurred before and alphabetically. It also conveyed the message that the Amiga computer line was 'user friendly' as a pun or play on words. The first official Amiga logo was a rainbow-colored double. In later marketing material Commodore largely dropped the checkmark and used logos styled with various typefaces.

Though it was never adopted as a by Commodore, the 'Boing Ball' has been synonymous with Amiga since its launch. It became an unofficial and enduring theme after a visually impressive animated demonstration at the 1984 Winter Consumer Electronics Show in January 1984 showing a checkered ball bouncing and rotating.

Following Escom's purchase of Commodore in 1996, the Boing Ball theme was incorporated into a new logo. Early Commodore advertisements attempted to cast the computer as an all-purpose business machine, though the Amiga was most commercially successful as a home computer. Throughout the 1980s and early 1990s Commodore primarily placed advertising in computer magazines and occasionally in national newspapers and on television. This article may contain. Or references unimportant to the overall of a work of fiction should be edited to explain their importance or deleted.

(August 2012) The Amiga series of computers found a place in early computer graphic design and television presentation. Below are some examples of notable uses and users: • Season 1 and part of season 2 of the television series were rendered in LightWave 3D on Amigas. Other television series using Amigas for special effects included and. In addition, many other celebrities and notable individuals have made use of the Amiga: • was an early user of the Amiga and appeared at the launch, where he made a computer artwork of. Warhol used the Amiga to create a new style of art made with computers, and was the author of a multimedia opera called which consists of an animated sequence featuring images of actress assembled in a short movie with a soundtrack. The video was discovered on two old Amiga floppies in a drawer in Warhol's studio and repaired in 2006 by the Detroit.

The pop artist has been quoted as saying: 'The thing I like most about doing this kind of work on the Amiga is that it looks like my work in other media'. • Artist credits the Amiga he bought for his son as a bridge to learning about 'using paint box programs'. He uploaded some of his early experiments to the file sharing forums on.

• The film contains a computer animated music video parody of the song ', titled '. According to the DVD commentary track, this spoof was created on an Amiga home computer. • used an Amiga to digitize his hand-drawn art work for animation on his television series, Rolf's Cartoon Club.

• 's video 'Change Myself' was produced with Toaster and Lightwave. • Scottish pop artist composed his 2007 debut album with an. •, a - is known for using Amigas to compose and perform music, aid his live shows and make his promotional videos.

He has also been inspired by the Amiga, and has referenced it in his lyrics. His December 13, 1994 'Adios Jay' Interactive Live Show was dedicated to (then recently deceased) Jay Miner. He also used the Amiga to create the virtual drummer TAINACO, who was a CG rendered figure whose performance was made with Elan Performer and was projected with DCTV. He also composed and performed 'Eastern-boot', the AmigaOS 4 boot jingle. • Electronic musician also created his three albums with an Amiga 500. •, keyboardist and guitarist of the band used Amiga computer graphics on the album cover to Devo's album • Eric W.

Schwartz, a animator, enthusiast and the creator of Sabrina Online and Amy the Squirrel who creates cartoons. • Most of 's music was created on an Amiga computer, converted to MIDI, and then reconverted to the game's music format. Other uses [ ] The Amiga was also used in a number of special purpose applications: • Amigas were used in various laboratories to keep track of low orbiting satellites, and were still used up to 2003/2004 (dismissed and sold in 2006). This is another example of long lifetime reliability of Amiga hardware, as well as professional use. Amigas were also used at Kennedy Space Center to run strip-chart recorders, to format and display data, and control stations of platforms for launches. • used Amigas to calibrate and control the in their telescopes, as well as to display and store the digitized images they collected.

• developed their own interactive multi-media software for the CD32. The software included a walkthrough of various exhibits and a virtual tour of the museum.

• Amiga 500 motherboards were used, in conjunction with a player and device, in arcade games manufactured. • A custom motherboard was used in the HDI 1000 medical ultrasound system built by Advanced Technology Labs (now part of Philips Medical Systems).

• Four Amiga 2000s were used from 1988 to 1991 to develop the digital displays panels installed in the M1-A2 Abrams Main Battle Tank built by General Dynamics Land Systems. In the General Dynamics Simulation Laboratory, the Amigas interfaced with a central simulation environment computer and produced graphics for the display panels. During demonstrations at Fort Knox, the Amigas did not interact with each other, but instead operated in 'remote mode' because the simulation environment computer was not portable.

• As of 2015, the Grand Rapids Public School district still uses a Commodore Amiga 2000 computer, complete with 1200 baud modem, to automate its air conditioning and heating systems for the 19 schools covered by the GRPS district. 'The system controls the start/stop of boilers, the start/stop of fans, pumps, [it] monitors space temperatures, and so on.' The system has been running day and night for decades. See also [ ].